For your catnatomy needs.
Mauricio Antón talks about his process:
“Ever since the times of Georges Cuvier, the reconstruction of fossil vertebrates is known as a process that proceeds “from the inside out”, as we first draw the skeleton and then add succesive layers of soft tissue until we finish with the skin and fur. But, as I prepared my reconstructions of sabertooths, I also did the opposite exercise: to draw extant animals “from the outisde in”. What is the point? Well, it is easy to get the wrong mental picture of how the bones of an animal fit inside its body. One may naively imagine that bones are broadly in the center of the mass of soft tissue, but the relationship between the skeleton and the outline of the living animal is more complex, with bone coming quite close to the surface in some particular places (which the classic anatomists knew as “bone points”), while it is hidden under deep layers of flesh in other parts. In order to get used to the correct arrangement of flesh over bone, I did dozens of drawings of modern cats with their skeletons inside. I simply traced the outlines of big cats from photographs (many of them taken at the Madrid zoo), and then using as reference the positions of the “bone points” as illustrated in anatomy manuals, I drew the bones inside the soft tissue “envelope”. After a while the exercise gets easier and more fun -it is relatively simple to pinpoint the ankle, knee or elbow of the animal and place there the corresponding parts of the skeleton (calcaneum, patella, olecranon…) and so on, and then putting the rest of the skeleton in place. And then some things kept surpising me, for instance how far the nasal opening of the skull is behind the external nose of the animal…
Some of these sketches were done almost 20 years ago! Ever since then, I have had the opportunity to make many dissections and CT Scans of big cats, which have allowed me to refine interpretations of bone-to-soft-tissue relationships, but to this day I find that “bone-point” sketching is an enormously useful exercise, and one that you can do with the simplest of tools!”
Complex Curved surfaces
THAT center of gravity…
Some samples of basic basic basic character exploration. Getting specific can make a huge difference with character design and boarding… not that these are super specific. Just a little bit.
Attention, every comic book artist ever!
AK’s Guide to Suits
I was just looking for suit references earlier. How convenient!
LOL I need this for future reference.
LOL STILL DOESN’T MAKE SENSE TO MEf
The ears I draw are always different.
Like beautiful, incorrect snowflakes.
Word. Same here.
My favorite stock artists on deviantArt, for my own reference, but also in case anyone wants some pretty sweet stock images (though most of these people are fairly well-known).
- ahrum-stock has the most insane poses. Seriously HQ dude.
- mjranum-stock has an incredible range of poses, costumes, models, lighting, and angles. Also verrryyyy HQ.
- senshistock has so many stock photos available it blows my mind. Not many different setups, but she always has unique poses and props.
- fairiegoodmother I just think the female model is really pretty.
- yellow-stock more pretty ladies, I’m sensing a pattern.
- felixdeon this dude has some of the weirdest gay fetish stock ever (that’s not true) but he also has an extensive gallery of male nude stock photos which is pretty hard to come by (heh heh come by).
Probably will add to this later as I rediscover photos. Enjoy if anyone is so inclined.
this is very useful
rebloobin, this is awesome and I’ve had a few of these people on my DA watch list for a while now. LIFE DRAWING, PEOPLE.